1m ago

My Dog Rig

Take a look at this rig I made for this dog animation. I designed it to deform the character according to the movements I planned to make in the animation, thus avoiding creating too many keys.

3 replies
1m ago

are they targets? I though only the bones could be atached to the vectors.

(edited) 1m ago

Yes you're right. The bones are nested to the targets, but instead of moving the bone, I use the target. By hiding the bones, I only use the targets and have a cleaner image of the character.

(edited) 1m ago

It's so amazing. Always blows my mind on how interactive the tool is.