Thread
1m ago
My Dog Rig
Take a look at this rig I made for this dog animation. I designed it to deform the character according to the movements I planned to make in the animation, thus avoiding creating too many keys.
DG, Daniel, Ollie, Pedro, Lau, Vikas Raj Yadav, Jon, Lala
Ollie, Pedro, Lala
3 replies
1m ago
are they targets? I though only the bones could be atached to the vectors.
Author
(edited) 1m ago
Yes you're right. The bones are nested to the targets, but instead of moving the bone, I use the target. By hiding the bones, I only use the targets and have a cleaner image of the character.
(edited) 1m ago
It's so amazing. Always blows my mind on how interactive the tool is.
JC