Optimization Advice
I am developing UI for my game. I read this article:
https://rive.app/community/doc/best-practices/docQqXohqHJa
My game has a lot of characters and I want to dynamically show character portraits on the screen for characters in the party. My question is if it is better to embed all the character portraits in the rive file or load them dynamically? I don't care if the rive file becomes large but I don't want to use up lots of memory. Will embedding all of them use more memory if they are not displayed at the same time?
Hope that makes sense. Thank you!
Hi
Referenced (out-of-band) assets will be preferable to use if you make use of the same assets (fonts, images, audio) across multiple different .riv files.