Rive Blog

Releases, insights, and company announcements

The Rive blog features tactical insights for interactive product creators and animation professionals.

Valerie Veteto

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May 1, 2025

New Enterprise feature gives control over Rive file storage

BYOB (Bring Your Own Bucket) lets you store your Rive files at rest in your own AWS S3 bucket, including encryption, region selections, and access policies.

Valerie Veteto

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Apr 15, 2025

Data Binding: a better way to design with data

Think of Data Binding as a contract between engineering and design. Engineers push data to the contract — designers connect their UI to it.

Valerie Veteto

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Mar 4, 2025

Rive Early Access

Voyager and Enterprise customers can test Rive’s newest features before they launch.

Guido Rosso

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Feb 11, 2025

Vector Feathering

A new way to create vector glow and shadow effects. Available today in the Rive Editor.

Susan Wang

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Nov 21, 2024

Responsive layouts part 2: Meet N-Slicing

From fixed corners to fluid borders, design smarter with full control over your UI's responsiveness.

Valerie Veteto

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Oct 29, 2024

Introducing Layouts 🎉

Make your production-ready Rive graphics responsive and adaptable… with a twist.

Valerie Veteto

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Sep 26, 2024

Introducing the Rive x Unreal RHI technical preview

Your Rive graphics inside Unreal just got a whole lot more powerful.

Valerie Veteto

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Sep 18, 2024

Webflow supports Rive

A match made in no-code heaven. Easily add Rive’s production-ready graphics to Webflow's websites.

Valerie Veteto

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Aug 13, 2024

No cap: free unlimited personal files for all

We're also introducing Workspaces, where individuals, teams, and companies can organize private and collaborative files.

Valerie Veteto

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Apr 17, 2024

Add sounds to animations with Audio Events

Free access to Soundly's library of 3,000+ sounds.

Valerie Veteto

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Mar 19, 2024

Rive Renderer — now open source and available on all platforms

Made for Rive and dedicated to our runtimes.

Valerie Veteto

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Mar 14, 2024

Rive for Unity: new features and platform compatibility

Supports D3D11, WebGL, out-of-band assets, procedural rendering, text runs, and more.

Valerie Veteto

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Mar 7, 2024

Rive now supports Unreal Engine

Build better game UI with Rive's Unreal Engine plugin

Jon Leitheusser

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Nov 15, 2023

Rive for Unity now available

Designers and developers can ship interactive UI directly to the game engine

Guido Rosso

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Aug 31, 2022

Remixing in the Rive Community

Easily create a copy of any Rive Community file.

Jill Casey

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Jun 30, 2022

Mesh deformation and PSD support

Deform raster graphics with meshes and import PSDs to improve your workflow.

Jill Casey

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Jun 14, 2022

Listeners released

Make your graphics fully interactive in the Rive editor with Listeners.

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