Rive
Rive

Rive for vehicles and devices

The engine for vehicle and device UI

The engine for vehicle and device UI

Rive is the whole engine for instrument clusters, center displays, companion apps, and custom hardware. It runs fast on the GPU already in the car, and the runtimes have no per-unit fees. Your agent builds the UI with the Rive CLI, and designers refine it in the Rive Editor.

Install the Rive CLI from rive.app/cli. Build a car instrument cluster with a speedometer, range, and turn signals driven by live data.
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Your whole engine

Layout, animation, state machines, data binding, text, and 3D in one runtime, with nothing else to license underneath.

Fast on car hardware

The Rive Renderer draws vector, raster, and 3D on the GPU already in the car, with crisp text at any size.

No per-unit fees

No royalties and no per-unit runtime fees. The runtimes are open source under the MIT license.

Vehicle interface

An unofficial concept made for BMW, an investor in Rive: a 3D vehicle, map, and media player, built in 24 hours. The source is open.

Instrument clusters

Clusters with animation, responsive layouts, live vehicle data, and localized text, in one file.

Center displays

Climate, media, and settings screens connected to vehicle data. The file is the UI that ships, not a mockup.

Investors

Why BMW invested in Rive

Why BMW invested in Rive

“By merging design and development into a unified workflow, Rive unlocks faster time to market, higher-quality UI, and frees up valuable developer time, reducing cost. We believe this sets a new standard for the next generation of interactive design.”

Kasper Sage, Managing Partner, BMW i Ventures

Faster time to market

Designers, developers, and agents work on the same file, so there’s no handoff and no rebuild in code for each screen.

Higher-quality UI

Vector, raster, and 3D in one scene, drawn by the Rive Renderer on the GPU already in the car.

Lower cost

No revenue share, no runtime fees, and MIT open-source runtimes. One file covers the cluster, the center display, and the companion app, so there’s one thing to build and maintain.

How to get started

From prompt to production HMI

From prompt to production HMI

Your agent builds it. You test it in the CLI preview window and keep directing it until it’s right.

01 Paste the prompt

Paste it into Claude Code, Codex, Cursor, or any coding agent. The agent installs the Rive CLI for you.

02 Describe the screen

Ask for a cluster, a center display, or a companion app screen. Your agent writes the Rive file and shows it in the CLI preview window.

03 Connect vehicle data

Your agent binds speed, range, media, and other signals to the file and adds the Rive runtime to your platform.

04 Keep designing in the Editor

Push the file to your Rive account and open it in the Rive Editor. Refine layout, motion, and states with professional design and animation tools. Needs a free Rive account.

FAQ

Rive in vehicles and devices

Rive in vehicles and devices

Common questions about building vehicle and device UI with Rive.

Which platforms does Rive run on?

Rive runs as the whole engine on custom platforms through its open-source C++ runtime, plus Android and the web. The same file also runs in companion apps on iOS and Android, and inside Unity or Unreal if your team already uses them.

Is this production UI or a prototype?

Production. The Rive file is the UI that ships, connected to real data, not a mockup that engineers rebuild in code.

Can one file handle many languages?

Yes. Rive text supports dynamic, localized strings, so one file can serve every market.

Can I start from my Figma designs?

Yes. Point your coding agent at your Figma file and it rebuilds your screens in Rive as working UI, with reusable components, data binding, and animated transitions. See Figma to Rive for the full workflow.

How does the UI get vehicle data?

Through data binding. Your code sets values like speed, range, or the current track, and the file reacts. Your code can also listen for values the file changes.

How do I license Rive for a production vehicle?

Talk to our sales team about Rive Enterprise. There are no royalties or per-unit runtime fees, and the runtimes are open source under the MIT license.

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